About Dan Respess

Dan Respess works as a Software Engineer in the Simulation and Training Industry with 4 years of experiece developing applications for real-time rendering

He graduated from Kennesaw State Univeristy in May 2023 with a major in Game Design and a minor in Software Engineering 

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Formal Resume 

Attached here is Dan Respess's personal resume. 

Resume

Work Portfolio

Dan Respess has explored a number of projects relating to game development, software, and coding. Here is a detailed portfolio of these projects.    

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Dan's Spotlights  

Here are a few of Dan Respess's most recent projects:

(Last Updated: Feb 2021) 

Sword & Slither

Born from an one-week game jam, Sword & Slither is a game about a lizard who always dreamed of being a dragon. Dan Respess developed this game with a college friend under the name "Kitchen Synk Studios."  

Demo Available

mesh Decal Stickers 

 Dan Respess has been developing a mesh-based decal projection system to simulate applying stickers to objects.  He plans to use the system in a future personal project.

Demo Coming Soon

Procedural Pixel Art

Dan Respess has been developing a workflow for procedurally creating stylized pixel art textures, using shaders.

Demo Coming Soon

Unity FPS Controller

Dan Respess has been developing a robust FPS Controller in Unity, which he plans to utilize for a number of future projects.

Demo Coming Soon